Jon Favreau / Marvel

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In the Iron Man sequel, director Jon Favreau tasked Prologue with pushing the idea of interactive graphic environments to a whole new level. The highly successful execution of this task led Favreau to incorporate the graphic environments into the plot and to use them to visualize key moments of the story – allowing the visuals to drive the narrative forward.

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"But the real co-stars — the real palladium in Iron Man’s chest — are the ubiquitous motion design elements laced throughout the entire narrative. From heads-up displays to preternaturally responsive real-time 3D interfaces, Tony Stark is augmented as much by stunning graphics as by his trademark power suit. Motion graphics even play a crucial role at the film’s turning point, delivering a life-saving “eureka” moment to Stark just in the nick of time."

− Justin Cone, Motionographer

"Not since the Minority Report have interfaces played such a major role in a Hollywood blockbuster. For Iron Man 2, Prologue lifted screen design elements off of flat surfaces and into the three dimensional world surrounding Tony Stark. As he struts through his secret lab, a virtual world of swirling data and wireframe plans pops forth from the genius playboy’s fingertips, creating a seamless dance between man and machine that elegantly echoes the symbiosis between Stark and his exoskeleton."

− Justin Cone, Motionographer

"The effects sequences that really made Iron Man enjoyable and attention grabbing were the holograms. They helped movie goers to be pulled into the futuristic world of Tony Stark, but still kept the scenes grounded."

− Comicbookmovie.com

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